Unit IV: Instruction Set Architecture | CSE211: COMPUTER ORGANIZATION AND DESIGN | B.Tech CSE

Unit IV: Instruction Set Architecture


Introduction to Instruction Set Architecture and Microcode: Architecture & Microcode, Machine Models, ISA characteristics, Pipeline


Architecture & Microcode

  • Instruction Set Architecture (ISA):
    • Defines the set of instructions a computer can execute.
    • Acts as the interface between hardware (processor) and software (programs).
    • Determines fundamental aspects like the instruction formats, addressing modes, registers, and data types.
  • Microcode:
    • A lower-level set of instructions or signals used by complex instruction set computing (CISC) CPUs to implement higher-level instructions.
    • Translates complex machine instructions into simpler, sequenced microinstructions.
    • Microcode is stored in special, faster storage within the CPU (like ROM or RAM).

Machine Models

  • Von Neumann Model:
    • A traditional architecture where instructions and data share the same memory and data bus.
    • Known for the Von Neumann Bottleneck, as the single data path for instructions and data can cause delays.
    • Characteristics include simplicity and ease of use for general-purpose computing.
  • Harvard Model:
    • A design with separate memory and buses for instructions and data.
    • Allows simultaneous access to instructions and data, increasing performance and reducing potential bottlenecks.
    • Often used in digital signal processing and microcontrollers.
  • Modified Harvard Model:
    • Combines features of both Von Neumann and Harvard models, sometimes allowing transfer between instruction and data memories.
    • Adds flexibility and is common in modern CPUs.

ISA Characteristics

  • Complexity and Design (RISC vs. CISC):
    • RISC (Reduced Instruction Set Computer): Simple, minimal instructions, focusing on a small set of efficient operations.
    • CISC (Complex Instruction Set Computer): Larger set of complex instructions, often with microcoded implementation for complex instructions.
  • Instruction Types and Formats:
    • Instruction Types: Includes arithmetic, logical, control, and data movement instructions.
    • Formats: Varying instruction sizes (fixed or variable) and formats based on operation types.
  • Registers:
    • Defines the types and numbers of registers (like general-purpose and floating-point).
    • Registers are typically limited in number, which affects the efficiency of the ISA.
  • Memory Addressing Modes:
    • Different methods to access memory, such as immediate, direct, indirect, indexed, and base-plus-offset.
    • Determines the flexibility and ease with which programs can access data.
  • Data Types:
    • Defines supported data types (integers, floating-point numbers, characters, etc.).
    • Affects the range of applications the ISA can handle and the precision of operations.

Pipeline

  • Basic Concept:
    • A method of instruction execution that divides operations into multiple stages (e.g., fetch, decode, execute, memory access, and write-back).
    • Each instruction is processed in different stages simultaneously, allowing overlap and improving throughput.
  • Pipeline Stages:
    • Fetch: Retrieves the instruction from memory.
    • Decode: Decodes the instruction and prepares required control signals.
    • Execute: Performs the operation (e.g., arithmetic or logic operation).
    • Memory Access: Reads or writes data from/to memory if needed.
    • Write-back: Stores the result in a register for later use.
  • Pipeline Hazards:
    • Data Hazards: Occur when instructions depend on the results of previous ones that are still in the pipeline.
    • Control Hazards: Happen when the pipeline encounters branch instructions, potentially causing it to fetch the wrong instruction.
    • Structural Hazards: Arise when hardware resources are insufficient to execute instructions in parallel.
  • Advantages of Pipelining:
    • Increased Throughput: More instructions are completed in a shorter time frame.
    • Efficient Utilization of CPU Resources: Reduces idle time by overlapping instruction execution stages.
    • Improved Performance: Enables higher instruction-per-cycle (IPC) execution, which improves overall CPU efficiency.

Review: Microcoded Microarchitecture, Pipeline Basics, Structural and Data Hazards


Microcoded Microarchitecture

  • Microarchitecture Overview:
    • Refers to the internal architecture of the CPU, implementing the instructions defined by the ISA.
    • Consists of functional blocks like the ALU (Arithmetic Logic Unit), control unit, registers, and cache.
  • Role of Microcode:
    • Microcode is a layer of low-level instructions that translates complex machine instructions into sequences of simpler micro-operations.
    • Microinstructions control each CPU function in sequence, enabling execution of complex instructions in CPUs, especially in CISC (Complex Instruction Set Computing) architectures.
  • Microprogram Control Unit:
    • The part of the CPU that stores and manages microinstructions.
    • Microcode is typically stored in a small, high-speed memory (e.g., control store) within the CPU.
    • When an instruction is decoded, the control unit uses microcode to generate signals for various CPU components, guiding them through the steps required for that instruction.
  • Advantages:
    • Allows easier implementation of complex instructions by breaking them into manageable steps.
    • Makes updating and extending instructions easier without changing the hardware, as changes can be made in microcode.
  • Disadvantages:
    • Adds latency due to the additional layer between machine instructions and execution.
    • Increases complexity and may slow down execution speed, especially compared to RISC architectures that rely on fewer, simpler instructions.

Pipeline Basics

  • Concept of Pipelining:
    • Pipelining divides the CPU’s instruction cycle into multiple stages, enabling multiple instructions to be processed simultaneously.
    • Common pipeline stages include Fetch (IF), Decode (ID), Execute (EX), Memory Access (MEM), and Write-back (WB).
  • Stages of a Pipeline:
    • Instruction Fetch (IF): Retrieves the next instruction from memory.
    • Instruction Decode (ID): Decodes the instruction to identify the operation and operands.
    • Execute (EX): Performs the operation, like an arithmetic or logic function.
    • Memory Access (MEM): Accesses memory for read/write operations, if needed.
    • Write-back (WB): Writes results back to registers or memory.
  • Pipeline Depth:
    • Refers to the number of stages in the pipeline.
    • More stages (deeper pipeline) can improve instruction throughput but may introduce more latency, especially if hazards occur.
  • Benefits of Pipelining:
    • Higher Throughput: Enables more instructions to be completed in less time.
    • Efficient Resource Usage: Minimizes idle time by utilizing each pipeline stage simultaneously.
    • Reduced Latency per Instruction: Each instruction is broken down into smaller, more manageable operations, allowing faster instruction cycles.
  • Challenges with Pipelining:
    • Requires careful management to avoid stalling or inefficient use of resources.
    • Susceptible to hazards, which can stall the pipeline and reduce efficiency.

Pipeline Hazards

  • Structural Hazards:
    • Definition: Occur when multiple instructions require the same hardware resources at the same time.
    • Examples:
      • When two instructions simultaneously need to access the same memory or the same arithmetic unit (ALU).
      • A common problem in processors with limited resources or no duplicated functional units.
    • Solution: Resource duplication (e.g., multiple ALUs) or effective resource scheduling to reduce conflicts.
  • Data Hazards:
    • Definition: Arise when an instruction depends on the results of a previous instruction that has not yet completed its execution in the pipeline.
    • Types of Data Hazards:
      • Read After Write (RAW): The current instruction depends on the result of a previous instruction still in the pipeline (most common).
      • Write After Read (WAR): Occurs if an instruction writes to a register or memory location before a previous instruction has read from it.
      • Write After Write (WAW): Happens if two instructions write to the same register or memory location in the wrong order.
    • Solutions:
      • Data Forwarding/Bypassing: Redirects the result of a previous instruction directly to the next one without waiting for it to complete.
      • Stalling: Pauses the pipeline until the required data becomes available.
      • Pipeline Interlocks: Control logic that automatically inserts stalls to prevent data hazards.

Cache Review: Control Hazards - Jump, Branch, Others


Cache Review

  • Purpose of Cache:
    • A cache is a small, high-speed memory located close to the CPU that stores frequently accessed data and instructions.
    • Reduces the average time to access data from main memory, improving CPU efficiency and performance.
  • Cache Types:
    • Instruction Cache (I-Cache): Stores instructions to reduce latency in instruction fetching.
    • Data Cache (D-Cache): Stores data to reduce latency in data access.
    • Unified Cache: A single cache that stores both instructions and data.
  • Cache Levels:
    • L1 Cache: Closest to the CPU, extremely fast but small in size.
    • L2 Cache: Larger and slightly slower, provides data if not found in L1.
    • L3 Cache: Found in some processors, shared among cores, larger and slower than L1 and L2.
  • Cache Mapping Techniques:
    • Direct-Mapped Cache: Each memory block maps to exactly one location in the cache.
    • Fully Associative Cache: Any memory block can be stored in any cache location.
    • Set-Associative Cache: A combination where each memory block maps to a set, and can be placed in any location within that set.
  • Cache Performance:
    • Hit Rate: Percentage of cache accesses where the data is found in the cache.
    • Miss Rate: Percentage of accesses where the data is not found, requiring a fetch from main memory.
    • Miss Penalty: The additional time needed to retrieve data from main memory when there is a cache miss.

Control Hazards

  • Overview of Control Hazards:
    • Control hazards, or branch hazards, occur when the pipeline encounters instructions that alter the program counter (PC) and disrupt the flow of instruction execution.
    • Common in instructions like jumps, branches, and other control operations, leading to potential pipeline stalls and reduced efficiency.
  • Types of Control Hazards:
    • Jump Instructions:
      • Definition: Unconditional instructions that move the program counter to a new memory address.
      • Example: JMP in assembly language, where the PC is set to a specific address.
      • Impact on Pipeline: Causes the pipeline to discard instructions after the jump instruction if they are not part of the target address path.
    • Branch Instructions:
      • Definition: Conditional (like BEQ, BNE) or unconditional instructions that may alter the PC based on certain conditions.
      • Example: A conditional branch that changes the PC only if a condition (like a comparison result) is true.
      • Pipeline Impact:
        • Requires the pipeline to wait until the branch decision is made, which can cause stalls.
        • If the branch is taken, instructions after the branch must be discarded, wasting pipeline cycles.
      • Solution: Branch prediction techniques attempt to guess the branch outcome to keep the pipeline filled.
  • Other Control Instructions:
    • Function Calls and Returns:
      • Function Calls: Jump to a different code section, potentially adding complexity if registers or the stack needs to be saved/restored.
      • Returns: Control flow returns to the calling function, which requires restoring previous program state.
    • Interrupts and Exceptions:
      • Interrupts: Hardware-initiated events that temporarily halt the normal program flow to execute an interrupt handler.
      • Exceptions: Program-initiated control flow changes in response to errors (e.g., division by zero).
      • Impact on Pipeline: Both interrupts and exceptions disrupt the normal flow, emptying or redirecting the pipeline and causing stalls.

Solutions to Control Hazards

  • Branch Prediction:
    • Static Branch Prediction: Assumes a predetermined outcome, like always assuming the branch will not be taken, which can be useful in predictable code patterns.
    • Dynamic Branch Prediction: Uses historical information about previous branches to make more accurate predictions. This approach often uses hardware structures like the Branch Prediction Buffer.
    • Types of Prediction Mechanisms:
      • One-Bit Predictor: Predicts the same outcome until a misprediction occurs.
      • Two-Bit Predictor: Requires two mispredictions before changing the predicted branch direction, offering improved accuracy.
  • Branch Target Buffer (BTB):
    • A small cache memory that stores the target addresses of recently taken branches.
    • Enables quick access to the target address if the branch is taken, reducing the need to calculate the target address from scratch.
  • Delayed Branching:
    • A compiler-based approach where independent instructions are rearranged to execute immediately after a branch instruction, filling potential pipeline bubbles.
    • Fill Slots with Useful Instructions: Prevents pipeline stalls by keeping the pipeline filled, even if the branch prediction is incorrect.

Superscalar1: Classifying Caches, Cache Performance, Two-Way In-Order Superscalar, Fetch Logic and Alignment


Classifying Caches

  • Purpose of Cache Classification:
    • Classifying caches helps in understanding how data is stored, accessed, and managed within the cache.
    • Different cache organizations impact data retrieval speed, efficiency, and overall CPU performance.
  • Types of Cache Organizations:
    • Direct-Mapped Cache:
      • Each memory block maps to exactly one cache location.
      • Simple to implement and faster due to minimal search logic but prone to high conflict misses if frequently accessed data maps to the same cache line.
    • Fully Associative Cache:
      • Any memory block can be stored in any cache line, providing the most flexibility and reducing conflict misses.
      • More complex and slower due to the need to search all lines to locate data.
    • Set-Associative Cache:
      • A compromise between direct-mapped and fully associative caches.
      • Memory blocks are mapped to a subset of cache lines (a set) and can be stored in any line within that set.
      • Reduces conflict misses while maintaining simpler search logic.

Cache Performance

  • Performance Metrics:
    • Cache Hit: Occurs when the requested data is found in the cache, resulting in faster data retrieval.
    • Cache Miss: Occurs when the requested data is not found, requiring data retrieval from main memory.
    • Hit Rate: The percentage of memory accesses that result in cache hits.
    • Miss Rate: The percentage of memory accesses that result in cache misses, directly affecting performance.
    • Miss Penalty: The additional time required to fetch data from main memory on a miss.
    • Average Memory Access Time (AMAT): Calculated as:
      AMAT=Hit Time+(Miss Rate×Miss Penalty)\text{AMAT} = \text{Hit Time} + (\text{Miss Rate} \times \text{Miss Penalty})
  • Factors Affecting Cache Performance:
    • Cache Size: Larger caches generally reduce miss rates but may increase access time.
    • Block Size: Determines the amount of data transferred on each cache miss.
    • Associativity: Higher associativity typically reduces conflict misses but increases search complexity.
  • Techniques to Improve Cache Performance:
    • Prefetching: Anticipating which data will be needed soon and loading it into the cache.
    • Replacement Policies: Determines which cache line to replace on a cache miss (e.g., Least Recently Used (LRU), First-In-First-Out (FIFO)).

Two-Way In-Order Superscalar

  • Superscalar Architecture:
    • A processor design where multiple instructions are issued and executed per clock cycle, increasing instruction-level parallelism.
    • Requires multiple execution units to allow simultaneous instruction processing.
  • In-Order Execution:
    • Instructions are issued and executed in the order they appear in the program, without reordering.
    • Simpler design but can result in pipeline stalls if dependencies between instructions are not managed well.
  • Two-Way Superscalar:
    • Allows two instructions to be issued and executed simultaneously per clock cycle.
    • Benefits: Improves throughput by allowing multiple operations without complex out-of-order execution mechanisms.
    • Challenges: Requires careful handling of dependencies and may encounter stalls if both instructions need the same resources.

Fetch Logic and Alignment

  • Fetch Logic:
    • The mechanism that retrieves instructions from memory and loads them into the pipeline.
    • Determines how quickly and efficiently instructions are fed to the processor, impacting overall performance.
    • In a superscalar architecture, fetch logic must retrieve multiple instructions per cycle to keep the pipeline filled.
  • Instruction Alignment:
    • Ensures that instructions are correctly positioned in memory for fast and efficient retrieval.
    • Critical in superscalar processors, as instructions must align properly with execution units.
  • Challenges in Superscalar Fetching and Alignment:
    • Branch Instructions: Control hazards from branches can disrupt fetch logic, requiring branch prediction to maintain efficiency.
    • Alignment Hardware: Special hardware may be needed to handle misaligned instructions to maintain the dual-instruction fetch rate in a two-way superscalar processor.






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